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Pre-text Exercises





1. Read the following international words and guess their meanings:

specific graphic discipline unique

idea surprise concept impulse

project parameter final expert

chance adequate ideally

2. Translate the following words analyzing their word-formation model. Work with a partner and see how many words with the same word-formation model you can add to this list:

 

manufacture - manufactur er compete - competit or

distribute – distribut or provide - provid er

sweep – sweep er invent - invent or

design – design er use – us er.

 

Choose the correct translation of the following English words:

 

understandable розуміти зрозумілий розуміння meaningf ul значення значний незначний

successful успішний мати успіх успіх

creative творчість створювати творчий

solution вирішувати рішення вирішуваний

competition конкурувати конкурент конкуренція

previously раніше попередній передувати

application застосовувати застосування споживаний

consumption споживати споживання вживаний

definition визначати визначення що визначає

efficiency ефективний ефективність давати ефект

4. BRAINSTORMING. Discuss the following questions:

1. What does the word 'design' mean to you?

2. Do you agree that design is only what a product looks like and noth­ing more? Why/why not?

3. Do you think that design is necessary in all spheres of our life? If yes, what spheres to your mind can design cover? If no, when can we do without it?

 

5. Look at some basic design terms and try to guess their meanings by matching them with their interpretation:

 

1. innovation a. ability to generate radical ideas
2. invention b. discussing the idea together
3. know-how c. an entirely new thing or practice
4. creativity d. the first appearance or use of a thing or practice
5. prototyping e. 'secret' knowledge
6. teamwork f. visualization of new concepts

 

6. Read the text and think of a suitable title for it. Discuss several possible variants.

Design is everywhere - and that is why looking for a definition may not help you understand what it is. Design is everywhere. It is why you bought the last piece of modern furniture and it is what made online banking possible. The single word 'design' encompasses an awful lot, and that is why the understandable search for a single definition leads to long debates at least. There are broad definitions and specific ones - both have drawbacks. Either they are too general to be meaningful or they exclude too much.

One definition, given by designer Richard Seymour during the De­sign Council's Design in Business Week 2002, is 'making things better for people'. It emphasizes that design activity is focused first and fore­most on human behaviour and quality of life, not factors like distributor preferences. But nurses or road sweepers could say they, too, 'make things better for people'.

Meanwhile, a definition focused on products or three-dimensional realizations of ideas excludes the work of graphic designers, service designers and many other disciplines. There may be no absolute definitions of design that will please everyone, but attempting to find one can at least help us to define the unique set of skills that designers should have.

Design could be viewed as an activity that translates an idea into a blueprint for something useful, whether it is a car, a building, a graphic, a service or a process. Scientists can invent technologies, manufacturers can make products, engineers can make them function and marketers can sell them, but only designers can turn a concept into something that is desirable, viable, commercially successful and adds value to people's lives.

There are many misconceptions about design. Newspapers and magazines often use 'design' as a buzzword denoting style and fashion. The result is that design is restricted to the surface of things and how they look, and that it is best employed at the end of the product development process. But good design is not simply about the surface. Aesthetics is important, but only as a part of a bigger picture.

Good design begins with the needs of the user. No design, no matter how beautiful and ingenious, is good if it does not fulfil a user need. This may sound obvious but many products and services, Wap mobile phone services for example, failed because the people behind them did not understand this.

Finding out what the customer wants is the first stage of what designers do. The designer then builds on the results of that inquiry with a mixture of creativity and commercial insight. Although good instinct is a part of the designer's arsenal, there are more scientific ways of making sure the design hits the mark. Different designers use different methods - combining market research, user testing, prototyping and trend analysis. These methods help decrease the risk of failure.

Designers, unlike artists, cannot simply follow their creative impulses. They work in a commercial environment which means there is a huge number of considerations influencing the design process. Designers have to ask themselves questions such as: Is the product they are creating really wanted? How is it different from everything else on the market? Does it fulfil a need? Will it cost too much to manufacture? Is it safe?

Emphasis on the customer makes design a formidable weapon for any business. Companies have often designed their way out of failure by creating a product that serves the customer's needs better than its rivals. Design delivered the operating-system market to Microsoft, rescued Apple Computer and made Sony an electronics giant. Putting an emphasis on design brings creativity into an organization and increases the chance of producing market-leading, mould-breaking products. As the sophistication of the consumer and global competition increases, this becomes more and more valuable. Innovation in the form of design is the key to success.

Notes on the Text

first and foremost - в першу чергу hit the mark - добитися своєї three-dimensional - тривимірний мети, попасти в ціль

viable - життєздатний formidable – значний,

buzzword - модне слівце страхітливий

рrototyping - моделювання ingenious - винахідливий

mould-breaking - нешаблонний

 

Date: 2015-12-13; view: 1803; Нарушение авторских прав; Помощь в написании работы --> СЮДА...



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